As long as you're hitting at least one monster, further increasing mob density will not help you reduce your cooldowns.The cooldown that is reduced is randomly picked among your current remaining cooldowns ( source). The legendary effect does not appear to be affected by proc coefficients ( source, source), and conflicting reports are likely due to people expecting the ring to be able to reduce the cooldown every time a spender hits, not just the first (as per the first paragraph). This means a multishot or blessed hammer can only reduce a cooldown by one second, no matter how many enemies are hit. ![]() Visually, the Ancient Vault will be much darker as well.The description is slightly misleading, as the cooldown reduction is only triggered on the first hit by each spender cast. Note that while one can use a ring of any level (not necessarily maximum) to open the portal, lower-level rings will accordingly reduce the yield from the Vault, even if a max-level character actually performs the run.Īs of Patch 2.6.0, players can no longer drop common items from their inventory to give to their loot goblin.Īs of patch 2.6.5, using an Ancient or Primal Ring will, conversely, increase the difficulty and reward of the Vault, replacing every single Vault Sentry with a Treasure Goblin instead.Also, the goblin will make a sound when its counter reaches max and it drops an item, and it does not pick up the items intended for Transmogrification.Īs of patch 2.3.0, one may transmute this ring in Kanai's Cube (destroying it in process!) to open a one-time portal to the Treasure Realm. The Rare Items dropped by the summoned goblin always have 6 affixes, and its counter persists through death, changing locations, and un-equipping the ring, though it still will not persist across game sessions. Wearing the Puzzle Ring will effectively prevent players from getting common items for crafting. The Puzzle Ring is a Legendary Ring in Diablo III.
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